Release Notes

1.3.1

①Improved stability of limb movements.

②Preserving users' default settings and download paths.

③Resolved certain initialization bugs.

④Smoother and more fluid transitions.

 

1.3.3

①Switching to CP's built-in browser, no longer affecting Chrome settings.

②Enhancing finger stability in the Personal and Professional versions.

③Resolving bugs in the Enterprise version.

④Bug fixes for Metahuman in the sample project. Enhancing metahuman capture

⑤ Enhanced capture quality in dark light environments

⑥ Provide mobile page control

⑦ Enhancing partial face capture quality

⑧ Enhancing the capture quality of tiny models

⑨ Improve frame rate on the rendering side

 

1.4.0 

①Support for all 1080P, 90-degree wide-angle webcam.

②Enhancement of the network camera image preprocessing algorithm.

③Dynamic modification of model off-ground parameters.

④Further improvement in the quality of finger capture.

⑤Fixes for minimizing anomalies at the capture end.

 

1.5.0

①Added special camera FOV selection option.

②Improved finger stability, enhancing capture quality by 10%.

③Added high frame rate mode for smoother stability.

④Introduced a new body positioning algorithm, resulting in faster response upon re-entering the capture area.

⑤Added arm capture points, fixing elbow rotation bugs in specific scenarios.

⑥Added a scroll bar for adjusting character proximity.

⑦Introduced half-body mode with automatic switching between half-body and full-body modes.

⑧Fixed finger issues occurring during the initialization process when making a fist.

⑨Improved stability in palm and wrist capture.

⑩Fixed bugs related to the Brave browser.

⑪Added language and interface reminders for when the body leaves the capture area.

⑫Provided third-party facial capture support for Unity integration.

⑬Launched Unity version.

⑭Added real-time capture preview on the acquisition side, with the option to disable client-side previews.

 

1.5.2

①Added special camera FOV selection option.

②Improved finger stability, enhancing capture quality by 10%.

③Added high frame rate mode for smoother stability.

④Introduced a new body positioning algorithm, resulting in faster response upon re-entering the capture area.

⑤Added arm capture points, fixing elbow rotation bugs in specific scenarios.

⑥Added a scroll bar for adjusting character proximity.

⑦Introduced half-body mode with automatic switching between half-body and full-body modes.

⑧Fixed finger issues occurring during the initialization process when making a fist.

⑨Improved stability in palm and wrist capture.

⑩Fixed bugs related to the Brave browser.

⑪Added language and interface reminders for when the body leaves the capture area.

⑫Provided third-party facial capture support for Unity integration.

⑬Launched Unity version.

⑭Added real-time capture preview on the acquisition side, with the option to disable client-side previews.

⑮Addition of capturing-side program control for the zoom of 3D models in Unity/UE.

⑯Fixed the posture deformation issue when motion capture actors enter or exit the motion capture area.

 

1.5.4

①Added support for VMC functionality.

②Added support for real-time capture with Blender (via VMC protocol).

③Added functionality to replace the preview model on the capture end.

④Added finger dataset training to improve finger capture quality.

⑤Added the feature to fix the model's original position after initialization