Release Notes
1.3.1
①Improved stability of limb movements.
②Preserving users' default settings and download paths.
③Resolved certain initialization bugs.
④Smoother and more fluid transitions.
1.3.3
①Switching to CP's built-in browser, no longer affecting Chrome settings.
②Enhancing finger stability in the Personal and Professional versions.
③Resolving bugs in the Enterprise version.
④Bug fixes for Metahuman in the sample project. Enhancing metahuman capture
⑤ Enhanced capture quality in dark light environments
⑥ Provide mobile page control
⑦ Enhancing partial face capture quality
⑧ Enhancing the capture quality of tiny models
⑨ Improve frame rate on the rendering side
1.4.0
①Support for all 1080P, 90-degree wide-angle webcam.
②Enhancement of the network camera image preprocessing algorithm.
③Dynamic modification of model off-ground parameters.
④Further improvement in the quality of finger capture.
⑤Fixes for minimizing anomalies at the capture end.
1.5.0
①Added special camera FOV selection option.
②Improved finger stability, enhancing capture quality by 10%.
③Added high frame rate mode for smoother stability.
④Introduced a new body positioning algorithm, resulting in faster response upon re-entering the capture area.
⑤Added arm capture points, fixing elbow rotation bugs in specific scenarios.
⑥Added a scroll bar for adjusting character proximity.
⑦Introduced half-body mode with automatic switching between half-body and full-body modes.
⑧Fixed finger issues occurring during the initialization process when making a fist.
⑨Improved stability in palm and wrist capture.
⑩Fixed bugs related to the Brave browser.
⑪Added language and interface reminders for when the body leaves the capture area.
⑫Provided third-party facial capture support for Unity integration.
⑬Launched Unity version.
⑭Added real-time capture preview on the acquisition side, with the option to disable client-side previews.
1.5.2
①Added special camera FOV selection option.
②Improved finger stability, enhancing capture quality by 10%.
③Added high frame rate mode for smoother stability.
④Introduced a new body positioning algorithm, resulting in faster response upon re-entering the capture area.
⑤Added arm capture points, fixing elbow rotation bugs in specific scenarios.
⑥Added a scroll bar for adjusting character proximity.
⑦Introduced half-body mode with automatic switching between half-body and full-body modes.
⑧Fixed finger issues occurring during the initialization process when making a fist.
⑨Improved stability in palm and wrist capture.
⑩Fixed bugs related to the Brave browser.
⑪Added language and interface reminders for when the body leaves the capture area.
⑫Provided third-party facial capture support for Unity integration.
⑬Launched Unity version.
⑭Added real-time capture preview on the acquisition side, with the option to disable client-side previews.
⑮Addition of capturing-side program control for the zoom of 3D models in Unity/UE.
⑯Fixed the posture deformation issue when motion capture actors enter or exit the motion capture area.
1.5.4
①Added support for VMC functionality.
②Added support for real-time capture with Blender (via VMC protocol).
③Added functionality to replace the preview model on the capture end.
④Added finger dataset training to improve finger capture quality.
⑤Added the feature to fix the model's original position after initialization